I wouldn't expect to see 10 bit/color support until GPU acceleration is added in LR. The "real-time" display data that needs to be rendered increases by a factor of 2x (24 bit vs 48 bit), which would cripple LR for the majority of users.
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I wouldn't expect to see 10 bit/color support until GPU acceleration is added in LR. The "real-time" display data that needs to be rendered increases by a factor of 2x (24 bit vs 48 bit), which would cripple LR for the majority of users.